Posts Tagged ‘initial thoughts’

Full Review: Black Flag (2013)

I’m playing these games in entirely the wrong order – but it’s working for me. I started with Rogue, in which you’re not really an assassin at all, but the enemy. Now, I’m a pirate. And I love it. I mean, bombing around the North Atlantic sinking French ships was great, but now… Now I can sink whoever I like. Edward Kenway is, quite frankly, a complete bastard, but I like him. The characters are great – some nods to real life pirates – the music is fantastic and the language… Well, they are very rude.

In comparison to Rogue… This game already seems stronger. Yeah, Shay was far more likeable, since he was doing the right thing and Edward’s only out for himself. The animations are much the same – identical in some places, as are a few of the maps. And there is a multiplayer mode… but I don’t play well with others, so I’m ignoring it.

Full Review: Black Flag (2013)


“Initial Thoughts” isn’t really appropriate for this review, but I’ve not finished the game yet. However, I have clocked up over 120 hours so far.

It’s a grid-based, turn-based battle system where the focus is on exploiting the weaknesses in your enemies without breaking randomly assigned rules. There are a few storylines and mission strings to follow, but for the most part, you just take on battles as you like, fighting a variety of opponents in a range of settings. Almost guaranteed to keep you going for a very long time!

A return to the top-down, adventure games! I love this so far. It’s very similar to the old Zelda games – in fact, I’m pretty sure it’s using a version of the map used in the Minish Cap. I’ve got this feeling like I’ve been in this world before.

The nicest thing about this game is the ability to merge to walls and move in an extra dimension. As a seasoned Zelda player, this is a nice change. It makes solving the puzzles a little more challenging – the hookshot is not always the answer!

I’m expecting great things!

I think I’m going to like this game. It reminds me a lot of FFXII and older Tomb Raider games – on map battles and lots of puzzles to solve. And, like most Square Enix games, the soundtrack is brilliant.
In fact, I was being won over before I’d started playing; the very first line dialogue in the game is shouted at you by an angry-sounding young woman and liberally sprinkled with profanity.
The tutorial level is set in 2049 and lets you experience the kind of manic, seemingly endless battles that you will encounter throughout the game. You are the father and you are fighting the monsters to protect your young daughter. But something happens and, for some reason (I haven’t worked it out yet), the next time we see them is 1300 years in the future. The mystery deepens… and I’m looking forward to solving it!

Tomb Raider has always been one of my favourite games, ever since I was a kid watching my dad play the first game (“When I grow up, I want to be Lara Croft”). And since this reboot was made by Square Enix, one of my favourite games companies, I was expecting great things from it. However, as good as this game may be, Tomb Raider never used to be a pure shoot-em-up, which this is. Yeah, there are four optional tombs that kinda pass as puzzles, but for the majority of the game, you’re just shooting the blokes on the island – something most of the other TR games steered clear of. It is a great game – but is it really Tomb Raider?

I really enjoyed this game…to start with. The story was simple but intriguing and the gameplay was relatively easy to understand. It’s obviously a rhythm game, so a sense of rhythm helps and mine’s not too bad. Sometimes it took a couple of goes to work out the timings between cues and actions, but generally, not too difficult.
However, I got stuck about halfway through. After ten attempts at the same level, I’m frustrated but no closer to winning. I can’t work out what I’m doing wrong and I can’t win – even using items that make it easier. Perhaps my timing is not millisecond perfect. It lost priority to Theatrhythm Final Fantasy. Now that’s a good rhythm game!

I love that it is grid based even though it is 3D. The customisable avatar is pretty cool and the graphics are awesome for the console.
The voices are a little annoying in between the cutscenes, but the myriad options let you turn that off if you want. In fact, there are loads of options. There is a choice of difficulty, a choice of gameplay mode, an abundance of options for customising your gameplay experience.
Having played previous Fire Emblem games (perhaps I ought to review those too?), I would have thought I would do better than three attempts at the first battle.
I’m starting to wish that I hadn’t opted to play this game on Hard mode. Since the options were Beginner, Hard or Expert, I figured Hard would be fine. Turns out, no. I also opted to play on Classic mode, where dead units stay dead. To give myself a fighting chance at completing the game I started again on Newcomer mode.