Posts Tagged ‘Game Review’

Rating: 6.5/8
EU Release Date: Feb 20, 2014 (for 3DS)

Quell Reflect Cover ArtThis is a relaxing little puzzle game based on raindrops on a window. The aim is to roll your raindrop over pearls on the screen and collect them all to win the level.

Rating: 7 Stars
EU Release Date: Aug 13, 2015 (multi-platform)
Total play time: 00:40:00

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“Gathering Sky is a playful and emotive experience about a flock of birds. You start with a single bird high above the ground. Guide the bird through the sky with your touch or a mouse, exploring the world and finding other birds to join you. Your flock grows as you travel across the beautiful skies of a far-off land and create an expressive story without words.”

Gathering sky isn’t so much a game as an interactive screensaver. There is no scoring system, no defined objectives and no competitive aspect. But that doesn’t mean it’s not fun. The aim is to guide the bird through a loose maze of obstacles, collecting other birds along the way.

It’s actually a very relaxing game. Unlike a lot of the games I’ve played, there’s nothing in this that seems unachievable, but it still has all the ups and downs of any game with characters or dialogue. The designers’ use of the beautifully painted backgrounds, lighting effects and, of course, the stunning soundtrack create an atmosphere of wonder, joy and occasionally tension.

EU Release Date: Nov 13, 2014 (for Xbox 360)
Total play time: Approx. 60 hours (story mode)

Assassin's Creed Rogue Cover Art I’m a total newbie to the Assassin’s Creed franchise. Having only played the Black Flag demo before, I wasn’t really sure what to expect from this game, which is apparently the seventh in the AC series. The running, killing and hiding bit was obvious, but you get so much more than that.

You play as Shay Patrick Cormac, a young assassin working under the mentorship of Achilles Davenport, who I am sure will be familiar to fans of the series. After a literally earth-shattering experience, Shay defects, intent on stopping the plans of the assassins and willing to give his life in the course.

There is a huge free-roam element to this game, if not others in the series and a lot of hidden treasures to find, so although the story is quite linear, there is plenty to distract you from it, should you want to take the scenic route through the game. Warehouses to loot, gang headquarters and settlements to liberate, hunting, frontier clashes, citizens in distress… Even once you’ve finished the story, there will be other things to keep you playing, especially if you’re an achievement hoarder like me.

EU Release Date: July 6, 2012
Total play time: Unlimited
Platforms: 3DS, iOS

Theatrhythm Cover ArtI completely love this game. When I first heard about it, I got really excited and immediately downloaded the demo from the Nintendo eShop. If you’ve not played it, I highly recommend giving the demo a go – you’ve got nothing to lose.

Basically, Theatrhythm is a rhythm game based on the music from the Final Fantasy series. There are three categories of play: Series, Challenge and Chaos Shrine. Series mode features a series of three songs from one of the first thirteen main series games (have I used the word “series” enough yet?), one in each of the three play modes, which I’ll come to in a minute. Challenge mode lets you pick any song you’ve unlocked (or purchased, in the case of DLC) and as well as being able to play it, you can also practice playing it. And Chaos Shrine is both available as single player and co-operative multiplayer which contains some of the trickiest music sequences in the game.


Rating: 4-5
EU Release Date: Feb 14, 2014 (for Xbox 360)
Total play time: 69:56:00 (Normal Mode)

I have entirely mixed feelings about this game – and the XIII series as a whole. Final Fantasy XIII began with a great story, but practically no gamer input required. XIII-2 was better on gameplay but didn’t feel like a sequel and Lightning Returns… Well, the trailers looked great, but I just didn’t enjoy it.

So, it’s the end of the world (again) and Lightning has been chosen by God once again to save the world. And forget about the Fal’cie from XIII and the goddess Etro from XIII-2. This time she has been chosen by Bhunivelze the real top god. In thirteen days, Bhunivelze awakens and creates a new world for humanity. The trouble is, the world ends in six, destroyed by the Chaos that flooded in from the unseen realm at the end of XIII-2. In order to get humanity to the new world, Lightning has to extend the time world has left by saving souls of the surviving population. Save enough should to reach day thirteen and you win… sort of. (more…)

Rating: 6.5 stars
EU Release Date: Feb 23, 2007 (for PlayStation 2)
Total play time: 120:00:00 (approx.)

FFXII Cover ArtYou’re a wounded soldier fighting to save his King and country from an invading empire. You’re the last of the resistance forces. You fight the enemy bravely alongside famous knight Captain Basch fon Ronsenburg, battling to reach your king before it is too late. Basch encourages you, teaches you everything you need to know and gets you to the monarch safely. And then kills him. And you. Bummer.

The story of FFXII centres on the Kingdom of Dalmasca, invaded and taken over by the Archadian Empire two years ago. The game’s protagonist, a teenage boy named Vaan, is an orphan, his brother killed by a traitor captain in the war. Spurred on by dreams of becoming a sky pirate, Vaan rebels against the Archadian Empire and finds himself and his friend Penelo caught up in a battle that could change the fate of the entire continent of Ivalice. Along the way, he meets dashing sky pirate Balthier and his moody partner Fran, the traitor Basch himself and the rightful Princess of Dalmasca, Ashe, who is supposed to have killed herself after the war. Together, they fight to see the Kingdom of Dalmasca freed from Archadia‚Äôs rule. There are plenty of twists in the story along the way and nothing is ever quite as it initially seems.