Posts Tagged ‘Final Fantasy’

Episode Prompto

Rating:
EU Release Date: July, 2017
Developer: Square Enix
Publisher: Square Enix
Total play time: 02:31:00 (story mode)

In my eyes, Episode Prompto leaves a lot to be desired. The story is okay, if lacking in one or two vital details. The graphics are fine. The gameplay is all right. The music is quite good. Put these pieces together and you’ve got something that’s… adequate. It’s better than Episode Gladiolus, but it still doesn’t shine.

It’s a shame, because this could have been a really good side story. Prompto is arguably the most interesting character in the XV main party. He’s not like the others, born into the luxury of the Crown City, knowing his future was tied to royalty. He’s more like the rest of us – insecure, lost and not quite as ‘okay’ as he makes out. This story probably resonates with most of the game’s audience. And to make him even more interesting, he’s got a dark secret.

We rejoin Prompto just after Noctis threw him off the train and we trudge around a Niflheim base trying to work out what his secret is and what new weapon the Nifs are building. Later on, Aranea pops in for a bit. She’s mostly there to kick your arse into gear, but it’s still nice to have some company in the battles.

There are a few cool new gameplay elements when playing as Prompto and as you explore the base, you can pick up a variety of weapons to use including a bazooka and a more useful sniper rifle than the one offered in the main game. Prompto also has a few special moves that trigger in certain situations. Unfortunately, seeing how kickass he is in this part of the game does make you wonder why he seems so underpowered in the rest.

The music is good – but then I nearly always say that about game music. It has a good mix of tracks familiar from the main game and new pieces by XIII-2 composer Naoshi Mizuta. One track does sound uncannily like Adele’s Rolling in the Deep, but aside from that, it all fits with the atmosphere of the story. In the promo video, Mizuta said he wanted to capture Prompto’s more serious side. I think that’s been achieved.

What bugs me most about it are the small things. The intro is ridiculously slow and despite being thrown off a train, Prompto has somehow managed to find a change of clothes. Some of the little lines of dialogue don’t quite gel. The ‘side quests’ are ludicrously overpowered – you know that We still don’t know quite how Prompto ended up in Gralea; the implication is that it has something to do with Ardyn – but that was obvious anyway. And I really could have done without the reminder of that song from Frozen. Seriously, Square, is it really necessary to fill this game with rubbishy, overplayed pop songs? Stand by Me was bad enough.

However, with all that said, it is a fun little detour. You get to ride around on a snowmobile for a bit – tip: it’s much easier when the snowmobile isn’t upside down and in a tree. There are some cool weapons to play with. You even get to save a garulet from some baddies. I’d say it’s two hours well spent.

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Rating:
EU Release Date: Nov 29, 2016 (for XONE and PS4)
Developer: Square Enix
Publisher: Square Enix

Cover Art

EDIT: I previously rated this game 7/8, but the end of the game has vastly altered my opinion. See Review Part II for more details.

ORIGINAL: POSTED 14/12/16

This is the game I’ve been waiting for.

If you’ve not played Final Fantasy before, XV is a great place to start. It even describes itself as “A Final Fantasy for fans and first-timers”. I absolutely love the Final Fantasy series and this is definitely one of the best. It combines the best aspects of FFXII, in particular the vast, open map and the real time battles and combines it with something similar to the battle controls found in Nier or perhaps Lightning Returns.

The game focuses on Prince Noctis and his companions as they try to retake their homeland Lucis from the world-dominating empire Niflheim. The plot is really that simple – a return to the basic narrative of the older games in the series where the characters are what matter. Prince Noctis and his buddies are definitely a strength of the game and a welcome change from some of the irritating and miserable protagonists of the series’ last few releases. Rather than just being a bunch of dudes you got lumbered with on a coach trip, they feel like your friends – people you might actually want to know.

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Rating:
Worldwide Release Date: August 3, 2016 (for Android)

Screenshot EDIT (14.8.16): Seeing a lot of connectivity issues at the moment. An update had been released, but is it going to fix the problem for anyone? It didn’t work for me. (Review follows)

I’m not a big mobile gamer. This is probably something to do with my dislike of smartphones. But I’m a sucker for Final Fantasy games and so when I got the email about Mobius Final Fantasy, I had to return to my phone to give it a go.

The story seems somewhat similar to the first Final Fantasy game – at least what I remember of it. Your character is the Warrior of Light and it’s your job to save the world, called Palamecia in this game. Along the way, we meet some familiar characters – Princess Sara of Cornelia, who I suspect we’ll have to save at some point; Mog, the lovable moogle; a whole bunch of recognisable enemies and some shifty looking guy in armour called Garland… Now, why do I have a bad feeling about him?

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As I have mentioned, 2016 has so far been a rubbish year, but it is predicting bright things for the future. Not only was there an announcement of a new Nier game, but there are signs of a remastered Final Fantasy XII, in my eyes, the best game of that series so far.

This remastered version will introduce the Zodiac Job System, which the European and North American versions never had, a newly recorded soundtrack and a way better save system (my word, those save crystals were the bane of my life!). I’m expecting great things.

On a separate note, does anyone want to buy me a PS4? It looks like I am going to need one.

Happy Tuesday! This week’s track is Snow’s Theme from 2010’s Final Fantasy XIII Original Soundtrack, composed by Masashi Hamauzu.


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One of my favourite games that I’ve never played is now available on iOS, I device that I don’t have. Costing £11.99, it will only work on the latest versions of the Apple devices and will cost you 4GB of your storage space.

It’s basically no different from the version you can get on Steam aside from an option that lets you disable enemy encounters that play no part in the story.

Still, if you’re a fan with an Apple device that can cope, you’ll be able to keep it in your pocket at all times.

“Initial Thoughts” isn’t really appropriate for this review, but I’ve not finished the game yet. However, I have clocked up over 120 hours so far.

It’s a grid-based, turn-based battle system where the focus is on exploiting the weaknesses in your enemies without breaking randomly assigned rules. There are a few storylines and mission strings to follow, but for the most part, you just take on battles as you like, fighting a variety of opponents in a range of settings. Almost guaranteed to keep you going for a very long time!