Posts Tagged ‘FFXIII’

EU Release Date: Mar 9, 2010 (for Xbox 360)
Total play time: 48:14:05 (story mode)

FFXIII Cover ArtI’m fairly certain that everyone knows my views on this game. I did once say that I wasn’t going to play it, but after a fairly boring week, I changed my mind.

I do, however, stick by my other comments on the game. The gameplay is very dull. Most of the battles are either easy or rely on you levelling further. There is no problem solving and the free roam element is lacklustre. The fact that I like the story doesn’t outweigh these downsides. It’s a brilliant Final Fantasy movie, but a poor Final Fantasy game.

The story follows Lightning and the inhabitants of a world called Cocoon, terrified by forces from a world they call Pulse. The worlds are run by gods called Fal’cie, who use the humans to serve their tasks. These chosen humans are known as L’Cie. When a Pulse Fal’cie appears in Cocoon, the people demand that anyone who has been in contact with it are sent to Pulse.

Lightning, a former soldier, is among them, along with a man named Sazh and two kids, Hope and Vanille. Lightning busts out of the detention train, freeing all of the deportees. Sazh stays with Lightning to fight the other soldiers while another man, named Snow takes care of the kids. Although they take different routes and for different reasons, they all end up confronting the Pulse Fal’cie – united by Lightning’s sister and Snow’s fiancée, Serah. The Fal’cie then turns them into L’cie – setting them on a journey that makes them re-evaluate everything they’ve even known.


Rating: 4-5
EU Release Date: Feb 14, 2014 (for Xbox 360)
Total play time: 69:56:00 (Normal Mode)

I have entirely mixed feelings about this game – and the XIII series as a whole. Final Fantasy XIII began with a great story, but practically no gamer input required. XIII-2 was better on gameplay but didn’t feel like a sequel and Lightning Returns… Well, the trailers looked great, but I just didn’t enjoy it.

So, it’s the end of the world (again) and Lightning has been chosen by God once again to save the world. And forget about the Fal’cie from XIII and the goddess Etro from XIII-2. This time she has been chosen by Bhunivelze the real top god. In thirteen days, Bhunivelze awakens and creates a new world for humanity. The trouble is, the world ends in six, destroyed by the Chaos that flooded in from the unseen realm at the end of XIII-2. In order to get humanity to the new world, Lightning has to extend the time world has left by saving souls of the surviving population. Save enough should to reach day thirteen and you win… sort of. (more…)

EU Release Date: Feb 3, 2012 (for Xbox 360)
Developer: Square Enix
Publisher: Square Enix
Total play time: 55:52:00 (story mode)

Cover ArtAfter the disappointment that was Final Fantasy XIII, I did not have high hopes for XIII-2, especially given the negative reviews I’ve heard from other fans. While the story in XIII was good, the gameplay was dull: no problem solving, barely any free roam and battles that even the worst tactician could manage. It was a good game, but it wasn’t a Final Fantasy.

So, we join up again with Lightning and watch her battle with some purple-haired guy named Caius who seems to turn into Bahamut. Then we have a go at fighting him too before we meet Noel Kreiss. She sends him to look for Serah. And that’s pretty much all we see of her for the next fifty hours. Aside from the odd encounter with the characters from XIII, the story doesn’t follow on at all. However, this doesn’t mean it’s not a good story – it’s just not a good sequel.

Instead, we’re now following Lightning’s sister Serah and the mysterious Noel, who falls out of the sky and into New Bodhum where they meet three years after the fall of Cocoon (3AF). Even stranger is the fact that apparently, in this world, Lightning is dead – a part of the crystal pillar holding up Cocoon. Only Serah remembers Lightning surviving and she sets out to bring her sister home with Noel’s help. Noel, meanwhile, has demons of his own to contend with in the form of Caius and Yeul. Together, Noel and Serah save the world by jumping through time to a number of familiar (and some unfamiliar) places.

Full Review: Final Fantasy XIII-2

Compared to Final Fantasy XIII, this game is great. They’ve lost the linear gameplay and reintroduced so many of the elements that I felt were missing from XIII. There are puzzles to solve, side missions to complete and a sort of world map to explore – all of which seemed to be lacking in the first game.
Unfortunately, the random encounters are back, but luckily, you have a chance to run away before entering into a battle. However, I still much prefer the way XIII showed you all the enemies.
The battle system seems largely the same as XIII and I still don’t like it. At least with the battle system from Final Fantasy XII it was up to you to determine the conditions under which actions were triggered.
The tactics side has changed somewhat though, with an entirely new way to upgrade your skills and equip items. Monsters now fight alongside you and you can unlock all paradigm roles almost immediately.
It’s more of a Final Fantasy game than XIII was, but the story doesn’t feel continuous to me – too much has changed. Perhaps this is something I’ll change my mind about once I’ve played it a bit longer…

Full Review: Final Fantasy XIII-2