Archive for the ‘Handhelds’ Category

Rating: 6.5/8
EU Release Date: Feb 20, 2014 (for 3DS)

Quell Reflect Cover ArtThis is a relaxing little puzzle game based on raindrops on a window. The aim is to roll your raindrop over pearls on the screen and collect them all to win the level.

Rating: 3.5
EU Release Date: June 15, 2012 (for Nintendo 3DS)
Total play time: 10:00:00 (story mode)

Heroes of Ruin Cover ArtHere’s a multiplayer RPG from Square Enix that also works as a single player game for those who don’t play well with others. You pick a character from one of four vaguely customisable species and then you run around in some dungeons killing stuff. So far, so good.

There’s a vague storyline too. You play a mercenary who is trying to help the people of a city called Nexus find a cure for their dying ruler, the sphinx Ataraxis. You choose to play multiplayer or not, fight the monsters and find the cure. Everyone goes home happy. And here’s where it starts to fall apart. All the supporting characters seem to blend into one – I can’t say that I cared much for any of them. I was only trying to save their city to kill some time and even that grew tedious after a little while. Less than halfway through the game, I’d maxed out my inventory and my coins – you can’t sell stuff if you’ve got too many coins and you can’t buy stuff if your inventory is full. And the levels themselves were pretty easy – mash B and move forwards until you reach the boss. Done.

Rating: 4 Stars
EU Release Date: Apr 15, 2014 (for 3DS)

Cover ArtConception II: Children of the Seven Stars is a turn-based RPG in which you play as a teenage boy named Wake Archus who needs to make all his female classmates pregnant in order to defeat some monsters. Despite the completely creepy concept, this game is actually quite fun, once you get to the action.

Basically, Wake is at a school training specially chosen students for their abilities to combat monsters who form in ‘Dusk Circles’. Wake chooses a heroine to enter the Dusk Circles with him and, to help them battle the monsters, they ‘Classmate’ to create ‘Star Children’. You take three teams of tiny, annoying Star Children, who constantly beset you with creepy questions (“Daddy, will you marry me?”) into the Dusk Circles and then use a variety of strategic attacks and skills to defeat a bunch of monsters.

In order to create the Star Children, Wake has to chat up the ladies. The thing is, it doesn’t even matter if you’re a jerk towards them, they’ll still ‘classmate’ with you. Having only played the demo, I’m not going to comment on the overall story or if being a dick to the girls affects you in anyway (although I suspect not). Apparently, there are several different endings to the game, involving Wake finally picking just one girl to sleep with marry… or keep shagging all of them.

Conception II: Children of the Seven Stars is available to download as a demo from the Nintendo eShop and for PS Vita.

EU Release Date: Apr 4, 2013 (for 3DS)

Witch and HeroIs it just me, or is this game dumb? Witch and Hero is an 8-bit style action game with a rubbish witch and a worse hero. The aim of the game is to stop waves upon waves of enemies from attacking the witch, who has been turned to stone. The trouble is, the hero is useless. To defeat the enemies, you just bump into them. There’s no animation of the hero using his sword or shield and every time he attacks, he also takes damage, meaning it’s impossible to pass a level without the hero ‘fainting’. While you wait for the hero to revive, the enemies are busy breaking the stone witch. If you manage to get past stage four (it took me twelve tries and I was level fifteen by that time), the witch “will resurrection” (that’s actually what the game says) and you can use her powers for a brief time to try to defeat the masses of enemies.

I was actually put off this game by the very first line in the intro – “A long long ago”. Not only is the game play bad (there is absolutely no strategy involved, you’ve just got to hope that the enemies attack in a formation you can handle), but the grammar and spelling are awful too.

If I’m honest, the only thing this game has in its favour is that it is probably going to be long. Really, really long. So, if you’re looking for something to do for the next sixty-three years and you don’t mind brain-melting monotony, by all means give this game a try. If you’re looking for fun, try anything else.

EU Release Date: September 2014
Total play time: Unlimited
Platform: 3DS

Curtain Call Cover Art
The cracking Final Fantasy rhythm game is back and this time, it means business.
I completely loved the first Theatrhythm game and, other than adding more songs, I didn’t see how it could be improved. However, they’ve managed it.

Although the basic gameplay remains the same as the first game (hit the triggers, score points), and the music stages are in the same format ( Battle Music Sequence (BMS); Field Music Sequence (FMS); and Event Music Sequence (EMS)), the scenarios in which you play have been completely overhauled. The Chaos Shrine and Series modes have been replaced with Quests, giving you far more varied playlists in differing lengths to work through. The nice thing about the Quests is that they allow for easier access to crystal shards used for unlocking new characters.


EU Release Date: July 6, 2012
Total play time: Unlimited
Platforms: 3DS, iOS

Theatrhythm Cover ArtI completely love this game. When I first heard about it, I got really excited and immediately downloaded the demo from the Nintendo eShop. If you’ve not played it, I highly recommend giving the demo a go – you’ve got nothing to lose.

Basically, Theatrhythm is a rhythm game based on the music from the Final Fantasy series. There are three categories of play: Series, Challenge and Chaos Shrine. Series mode features a series of three songs from one of the first thirteen main series games (have I used the word “series” enough yet?), one in each of the three play modes, which I’ll come to in a minute. Challenge mode lets you pick any song you’ve unlocked (or purchased, in the case of DLC) and as well as being able to play it, you can also practice playing it. And Chaos Shrine is both available as single player and co-operative multiplayer which contains some of the trickiest music sequences in the game.