Archive for June, 2017

It has taken far too long for me to get around to playing this game. I reviewed the soundtrack a while back, but hadn’t got onto the actual gameplay. I’ve had it sitting around for a while, but in between work, Final Fantasy XV and NieR: Automata, there just hasn’t been the time.

But I’m finally there and my initial thoughts are promising. I still love the music and it totally blends with the gameplay. The quests are varied and interesting. The story… well, without having played the earlier games in the series, I’m not entirely sure I’m following it all and I certainly don’t understand the nuances of the relationships between the characters, but I get the gist.

The negatives: I keep having to check the controller scheme to work out which buttons I’m supposed to be pressing and I still haven’t got the hang of defending in a fight. In fact, I’m not sure I’ve ever defended in a fight, outside of the training level. It would be useful if you could customise the controller scheme. Perhaps them I’d spend less time rolling around on the ground like a fool. Let’s see how the rest turns out.