Theatrhythm Final Fantasy (2012) Review

Posted: July 3, 2014 in Handhelds, Reviews
Tags: , , , , , ,
Rating:
EU Release Date: July 6, 2012
Total play time: Unlimited
Platforms: 3DS, iOS

Theatrhythm Cover ArtI completely love this game. When I first heard about it, I got really excited and immediately downloaded the demo from the Nintendo eShop. If you’ve not played it, I highly recommend giving the demo a go – you’ve got nothing to lose.

Basically, Theatrhythm is a rhythm game based on the music from the Final Fantasy series. There are three categories of play: Series, Challenge and Chaos Shrine. Series mode features a series of three songs from one of the first thirteen main series games (have I used the word “series” enough yet?), one in each of the three play modes, which I’ll come to in a minute. Challenge mode lets you pick any song you’ve unlocked (or purchased, in the case of DLC) and as well as being able to play it, you can also practice playing it. And Chaos Shrine is both available as single player and co-operative multiplayer which contains some of the trickiest music sequences in the game.

So, onto the available play modes. Again, there are three: Battle Music Sequence (BMS); Field Music Sequence (FMS); and Event Music Sequence (EMS). Battle Music features some of the best battle music from the series, such as Battle at the Big Bridge and One Winged Angel. The aim of the sequence is to hit triggers by either tapping, holding or sliding. For each successful trigger, an attack is unleashed on the enemy and eventually, it will be defeated and a new one will come in its place. However, if you miss, the enemy will attack you. Lose all your HP and it’s game over. To help you out, there is a chance to summon during the “Feature Zone”. If you hit enough of the triggers in the Feature Zone, your summoned monster will attack on your behalf.

Paradigms

Battle Music Sequence [Image from JC Flectcher (joystiq.com)]

Field Music Sequences, as the name suggests, are pieces of music often heard while free-roaming in a game. Success in the Feature Zone in FMS will call a chocobo, enabling you to move faster through the field and helping you gain treasure. However, although there are no enemies, you still lose HP for missing triggers.

Event Music Sequences show videos from the Final Fantasy games, mostly made up of cutscenes for the later games but featuring gameplay from earlier games. There is a chance to see an extended version of the video by completing the Feature Zone.

Additionally, when playing in Series mode, there is an optional opening and ending theme for each game that only requires tapping in time with each tune. Even if you miss a trigger, you can’t  fail the round.

Every time you complete a music round, you gain points called “Rhythmia”. For each 500 Rhythmia points you gain, you unlock another feature in the game, for example new options for you Streetpass profile or new music to play.

I think this is a great little game. I’ve always loved the Final Fantasy music and I love rhythm games, so this is the perfect game for me and I think you’ll love it too. Try the demo and see if you like it. Mind you, the ‘sequel’  Theatrhythm: Curtain Call (quite a loose definition of sequel) is due to come out in the EU in September 2014 and from the sounds of it, is a bumper version of the original, containing over 220 songs compared to about 86 in Theatrhythm, not including DLC.

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